![]() This includes vehicles such as the Breda 501 and B1 Centauro, which are excellent examples for Italy’s impressive lineup of fast and powerful wheeled combat vehicles. The Ground Forces of War Thunder have also seen a major addition this update, with almost 30 Italian vehicles from the 1930s to the end of the Cold War now available in-game. ![]() On helicopters, which are more limited in their evasion abilities, players can deploy infrared countermeasures for their own protection. A new warning system, which will alert affected players of an incoming attack, will help to do it in time. These early guided missiles, while lethal when striking an unsuspecting enemy, are not very maneuverable and can be avoided by quick evasive maneuvers. Combat at supersonic speed will be subject to War Thunder’s realistic physics model, allowing players to observe the cone-shaped vapor cloud and those on the ground to hear the characteristic “sonic boom”.Īircraft on Rank VI, as well as helicopters, can now be equipped with infrared guided air-to-air missiles as a new type of armament. The first modern jet fighters to join War Thunder will be the American F-100D Super Sabre, the British Gloster Javelin Mk 9 and the Soviet MiG-19PT. The game’s previous five ranks of aircraft have been extended by the new top Rank VI, which will house several new near- and supersonic aircraft armed with guided air-to-air missiles. #Otomatic warthunder updateWith Update 1.85, Aviation in War Thunder has seen the dawn of a new era of air combat. M3 Bradley and Soviet T-72A, as well as new destroyers and light cruisers for Naval Forces. As the game’s most extensive expansion this year, it has added nearly 50 new vehicles including the first supersonic jet aircraft with guided air-to-air missiles, a new Italian ground vehicles tech tree, new modern tanks such as the U.S. Even a polished bar of brass in a pile of shit starts to look golden.Gaijin Entertainment has today announced the release of Update 1.85 “Supersonic” for the vehicular combat MMO War Thunder. I'd call it better than the SIDAM Mistral, but when that's like the 2nd or 3rd worst 8.0-8.3 SPAAG but with some totally fucking fantasy-level gimped SAMs taped on it as its only competition, it starts to look good in comparison. It can work as a tank destroyer if you know where to aim with the 311mm of pen shell, but it's at the end of a painful stock grind where you might as well not use SAPOM and just kill helis until you get to APFSDS. The bad accuracy combined with small shell prox range means that getting kills can sometimes be impossible even on things that don't move. It's still useable, but it really doesn't work on anything but brainless helis that don't move at long range, and jets that don't maneuver or helis that aren't super alert at mid-to-close range. It went from 9.7 to 10.0 to 10.3, it's going to Tier VII (either before or after the SIDAM Mistral) soon, has had its repair jacked up then slightly lowered but still way too high at 10k spaded, they reduced the amount of APFSDS you can carry to 12, nerfed the gun accuracy, nerfed the shell proximity range, made the shells detonate on helicopter missiles but not destroy them so you basically can't kill a heli shooting at you, and raped the stock SAPOM from good to awful to meh, gave it hullbreak, nerfed spalling of the APFSDS, increased the first-stage ammo rack replenishment time, etc. It's been the subject of the whole trifecta of Gaijin balancing: BR raises, repair raises and nerfs, with a single buff to "balance" it out. ![]()
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